A variation on two classics Dungeons and Dragons monsters showcase how the game's designers made monsters feel more unique in the new ruleset. marks its October 29 release Generations of Elemental Evila new mini-adventure designed for organized play in stores and conventions. The new adventure will send players to the famous Temple of Elemental Evil to face the Elemental Evil fanatic and his followers. Descendants of Elemental Evil will also serve to highlight some of the upcoming rule changes Dungeons and Dragons, including the upcoming Dungeon Master's Guide.
Generations of Elemental Evil also uses several updated creature statblocks that were reworked next year Monster manual. D&D's designers have previously said that they tried to update the various monsters to suit their Challenge Ratings, especially in terms of their different abilities and attacks. Most of these changes are rebalanced attack damage and tastier abilities. However, it does suggest variations on incubus and succubus Bigger changes await for some monsters.
How Dungeons & Dragons Changes Incubus and Succubus
Different Statblocks and Lore-Specific Abilities
The incubus and the succubus are classics Dungeons and Dragons monsters were removed from traditional demonological lore. Both types of demons are used to tempt people into evil deeds, with incubi taking male form and succubi taking female form. Inside Dungeons and Dragons In lore, incubi and succubi are referred to as separate creatures, but can shift between forms at will. But while the 2014 statblocks for incubi and succubi included their shapeshifting abilities, they could only mechanically transform into humanoids. Since all demons are considered demonic, the two creatures did not have the ability to change between forms.

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The 2024 incubus and succubus statblocks fix this bug by giving the special ability to change between both incubus and succubus forms at the end of a long rest. Although the statblocks for incubi and succubi are the same in 2014, 2024 statblocks give both monsters different abilities.
The incubus statblock is more focused on direct conflict, with a Nightmare Touch attack that deals 3d6+5 psychic damage and a Nightmare bonus move that can deal 4d8 psychic damage or render a creature unconscious for an hour. Meanwhile, the succubus has access to the eighth-level spell Dominate Person, which she can use to set up her Drain Kiss ability. Thanks to the succubus's multi-attack ability, the succubus can now use Dominate Person and Draining Kiss in the same turn.
What These Changes Show for the Future of Dungeons & Dragons
Expect Monsters to Hit Harder with More Interesting Abilities
The changes to the incubus and succubus show how Wizards of the Coast approached their monster redesigns. First of all, monsters can now mechanically adapt to their lore. Succubus and incubus can now clearly do what their lore can doFixes a control since 2014 Monster manual. In addition, both monsters now have special abilities that only one form can access, providing more options for DMs when designing matchups.
Second, both monsters are much more powerful than their 2014 versions. The 2014 versions of both monsters could only deal expected damage based on Challenge Rating if they were able to use the Draining Kiss ability, which required a turn to set up as it required a target to be enchanted. Incubus can now deal an average of 30 damage per turn with Nightmare Touch attacks.
Succubus deals an average of 19 damage, but is able to set up Draining Kiss every turn thanks to access to Dominate Person every turn. If the target makes a saving throw against Draining Kiss, the succubus can still hit with two Fiendish Touch attacks and won't waste the turn.
Frankly, incubus and succubus are more usable with 2024 statblocks. These beings were unbalanced in their embodiment in 2014. Their Draining Kiss ability could potentially destroy a player in one shot, but it took a few turns to set up. New statblocks are more stable more consistent damage output and toned Drain Kiss it can still be fatal under the right circumstances.
DMs can now choose between statblocks if they choose, or throw both monsters into the same encounter to make things even more interesting. If every wolf enters Dungeons and Dragons has received similar changes, then both players and DMs will enjoy tighter encounters in the very near future.

Dungeons and Dragons
Dungeons and Dragons is a popular board game originally invented in 1974 by Ernest Gary Gygax and David Arneson. The fantasy role-playing game brings players together for a campaign with various components, including skills, races, character classes, monsters and treasures. The game has expanded dramatically since the 70s with numerous updated box sets and expansions.
- Original Release Date
- 1974-00-00
- Publisher
- TSR Inc., Wizards of the Coast
- Designer
- E. Gary Gygax, Dave Arneson
- Number of players
- 2-7 Players