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How To Move Things On Your Farm In Coral Island

Farming on Coral Island can be a bit of a mess sometimes. Starting out, we’re all eager to plant our first crop and get a move on, but sometimes, in our haste, we forget to see the big picture. It can become frustrating when the crops you just panic-bought aren’t laid out optimally but don’t worry, there’s a workaround.


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Coral Island: How To Improve Your House

Before doing anything else, you must settle in and improve your home on coral Island.

While you can’t uproot and replace crops that have already taken root, you can move your sprinklers, scarecrows, buildings, and artisan machines wherever you wish, in order to keep your farm running optimally.


Dinda’s Carpentry Services

Coral Island: An image of Dinda and her offered carpentry services

Dinda, Coral Island’s resident carpenter, runs a carpentry shop out of her house, not far from where your farm is located. You’ll need to see Dinda in order to upgrade your house or purchase and build farm buildings, but she offers far more than just her construction skills.

Dinda is able to help you rearrange, upgrade, move, and change the style of all of your farm buildings. For a price, of course. Her menu options are as follows:

Shop

Sells building materials and some furniture.

Carpenter

Farm buildings you can build

Edit farm buildings

Moves farm buildings that you have already placed and built

House upgrade

Upgrades your house to the next available level

House Style

Changes the style of your house’s exterior

You can’t skip house or farm building upgrades. If you place a coop and want to upgrade it fully, you’ll have to upgrade it to each available upgrade level before accessing the following level. The same goes for upgrading your house.

Moving Your Farm Buildings

Coral Island: An image of a silo being moved in the move building menu

Despite being some of the biggest things you’ll ever have to put on your farm, farm buildings are one of the easiest things to move around.

If you’ve misplaced your barn, coop, or any other building, or if you just don’t like how the placement breaks up the flow of your farm, don’t panic. You can always head to Dinda at the Carpentry shop and move your building anywhere you’d like on your farm. To get to this option, select the ‘Edit farm buildings’ option in Dinda’s shop menu.

Keep in mind that you can only move your buildings to an unoccupied space, so you’ll have to make sure that you’ve already cleared the location where you want to place them.

You can’t move buildings that haven’t been built yet. You’ll have to wait until the building is complete before you can ask Dinda to move it.

Moving farm buildings, while easy for you as a player, isn’t so easy for Dinda. She’ll charge you a flat rate of 300 coral coins for her moving services.

Unlike Dinda’s other carpentry services, however, moving a building happens immediately. You won’t have to wait the three or so days that you already waited to build the building the first time.

Dinda can’t move your farmhouse, but she can help you upgrade and change the style of it.

Changing Styles

Coral Island: An image of the 'change house style' menu

We get it, sometimes your style tastes change, and sometimes you just really need to give your farm a fresh coat of paint. If you’re feeling like your house or farm buildings are a little lack-luster, Dinda can help with that, too!

You can ask Dinda to change the style of your farmhouse and farm buildings any time you want. Like with moving your buildings around the farm, you’ll have to pay a flat rate for Dinda’s help. To change the style of your farmhouse or buildings, Dinda charges 1,000 coral coins. She’ll charge this every time you want to change the style of your house.

There are five possible style options for your farmhouse and two style options for your farm buildings.

Artisan Machines

Coral Island: An image of the player character standing in front of a row of artisan machines

Artisan machines can be moved fairly simply. To change the placement of your artisan machines, hit them once with a pickaxe, and they will return to your inventory. You can now place them anywhere you wish.

You cannot move artisan machines while they are in the process of making an artisan product. If you want to move a machine, you will have to wait until the artisan item is finished before you can return the machine to your inventory.

Sprinklers And Scarecrows

Coral Island: An image of the area of tiles affected by a scarecrow, lit up in green

Sprinklers and Scarecrows operate similarly to one another as both affect a specific tile area. As you level the quality of your sprinklers and scarecrows, the affected area will increase.

To remind yourself of the area of a sprinkler or scarecrow, hover your cursor over it and right-click. Right-clicking on each item will highlight the affected area of tiles in green. You can use this highlighted area to plan the optimal placement of crops on your lot to make sure that no crop goes unwatered or gets picked off by pesky crows.

Both sprinklers and scarecrows can be moved by hitting them once with a pickaxe. Unlike artisan machines, sprinklers and scarecrows can be moved at any time.

If your sprinklers have any attachments on them, you’ll need to hit them twice to pick up both the sprinkler and the attachment.

Decorations

Coral Island: an image of the shop menu for outdoor decorations

Decorations work just like artisan machines, scarecrows, and sprinklers. Hit your decorations once with a pickaxe to return them to your inventory and rearrange them however you please.

Decorations can serve as more than just pretty accessories for your farm. Use outdoor tiles and walls to separate sections of your farm by crop or livestock. You can also utilize chests and paths to break up empty or uneven spaces made by scarecrow and sprinkler placement to give your unused spaces some added value.

Crops and Trees

Coral Island: An image of the player's farm

Crops and trees are the least flexible items to move on your farm. Crops that have already been planted cannot be moved without destroying the crop entirely. Seeds cannot be moved once planted, either.

You will need to be extra cautious about how and where you plant your seeds if you want to avoid misplacing them. There’s nothing worse than an inefficient or difficult-to-maneuver farm plot, especially when you don’t have all day to manage your crops.

Using the highlighted sprinkler and scarecrow areas to plan your crops ahead of time can be a real game-changer.

If you know you don’t have enough money or resources for sprinklers, walls, or scarecrows right now, but are planning to buy or craft some later, plan your crop placement with your future placement plan in mind.You can always fill in the sprinkler spots after you’ve already planted your seeds.

A good time to plan a season’s layout is the last day of the previous season. After harvesting your very last end-of-season crops, spend some time rearranging sprinklers, machines, and scarecrows to make room for the new season’s crops. Winter is another great season to experiment with crop placement or building arrangement.

Regular tree seeds (maple seeds, pine cones, and acorns) can be planted and moved immediately so long as the tree has not begun to grow. Once the seed becomes a sapling, you won’t be able to move it. Fruit trees and produce trees cannot be moved once the seedling is in the ground, and they skip the seeding phase altogether. Placing a produce or fruit tree is always final. Attempting to move the tree will destroy the crop.

Next

Coral Island: How To Make Money

If you want to earn money for all the hard work you’ve been doing, follow these steps.

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