Financial reporting week continues with Roblox Company. As last yearhad a “strong” second quarter (ended June 30, 2024) with increases in key areas.
In terms of revenue, the company reported $893.5 million and bookings of $955.2 million, up 31 percent and 22 percent, respectively, from the prior year. Net cash flow from operating activities was $151.4 million, up significantly from last year Q2 up 433 percent.
In terms of player metrics, the number of daily active users (DAU) jumped 21 percent to 79.5 million. Unique monthly payers were 16.5 million (a 22 percent increase), and hourly engagement grew 24 percent to 17.4 billion.
Founder of Roblox Corp. David Baszucchi attributed the growth to “diverse and high-quality content. The dynamics Games “The content ecosystem is unique and our platform continues to attract users of all ages from around the world.”
Games still aims for a safer and more profitable future
Interestingly, Baszucki said that the company’s future plans include “investing in our core platform to help our creator community build better, safer experiences and reach more people.”
The statement vaguely acknowledges a recent report ON By Roblox failure to protect young players from child predatorsThat report, which Roblox Corp. later disputedSupposed ideas that could potentially help solve the problem were shot down so that the staff could focus on reaching 1 billion players.
In Baszucki letter to shareholderssaid Q2 metrics give Roblox Corp “significant momentum” in the third quarter. There, the company expects a range of $860 million to $885 million in revenue.
It also expects a consolidated net loss range of $275 million to $250 million, considering an “improvement” from $278.8 million in the third quarter of 2023. Consolidated loss for this Q2 was $207.2 million, down 27.2 percent from $284.8 million in Q2 2023.