Rocksteady Cuts Staff After Poor Performance of Suicide Squad

Europlayer layoffs reported to Suicide Squad: Kill the Justice League Rocksteady studio.

On Monday, the outlet said that the developer’s QA team had effectively been cut in half from 33 employees to 15. Other departments were affected, though the total number of layoffs was unclear at the time of writing.

Those laid off included junior and tenured staff. Senior management reportedly acknowledged that product quality would “suffer” as QA, which included employees with “specialized knowledge,” was cut.

Sources told Eurogamer that poor sales of the anti-hero shooter were a direct reason for the cuts. Warner Bros. Discovery has it has been opened on the game's poor commercial performance, even recently last month.

The Suicide Squad the successes keep coming

Very similar to the one recently demolished Concord, the saga of Suicide Squad It was met largely with negativity.

A Bloomberg The June report stated The team The problems were caused by the lack of a clear direction and the fact that Rocksteady (whose previous works were single-player) did not have the mindset of a multiplayer studio.

The developers also said that management would address their concerns with “toxic positivity,” and thought things would eventually work out. This mentality even spread to Warner Bros. itself, which invested around $200 million in the project.

Even with this, Rocksteady will continue to follow Suicide Squad. In the same month, WB stressed that the studio would see the first year of post-launch content until the end. It's unknown how long the game will be around after that point.

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