Blog Featured | 5 tips for designing indie games without scruples

Like many of you reading this, I've been making games for a long time. For much of that time, I worked in a professional studio environment, working on products and adhering to design philosophies that weren't always of my own making. And sure, I've worked on some projects that I'm really proud of, but there's … Read more

Featured Blog | VFX as game design tools: The ludology of VFX in God of War: Ragnarok and Halo Infinite

Introduction Visual effects in games command our attention through spectacular visuals. Stunning arrays of spells, explosions, and more can evoke visceral emotion and tactility in a digital landscape. Under the hood these real-time visual effects refer to a wide umbrella of techniques and methods, ranging from particle systems to shaders to volumetrics, all used to … Read more

Featured Blog | How to crack the code and host the perfect game jam

At Pixonic (MY.GAMES), we host game jams in a range of formats every year. In this post, we’ll explore the pros and cons of each game jam format, how to prepare, plan, promote, and conduct the jam itself, tackle post-jam support, and provide more insights! Organizing a game jam within a company is akin to … Read more

Featured Blog | Positive feedback loops (The power of choice, digital independence, and building something better for everyone)

I was invited to be a keynote speaker at GamedevDays in Graz, Austria. I’m honored to have been invited to such a beautiful community and space. All the talks were incredible. I learned so much in just one day. If you ever have a chance to go, I can’t recommend it enough.All my experiences up to now … Read more

Blog Featured | My tips for avoiding rookie mistakes at the Tokyo Game Show

Tokyo Game Show 2024 is over! It was the first time I presented my game to the public at the Tokyo Game Show, and it was an incredible experience, with unique features compared to the conventions I attended in France. For those who may not know, the Tokyo Game Show is a video game convention … Read more

Featured Blog | Why artistic tests fail artists and the game development industry

As a senior environmental artist with over a decade of experience, I've had the privilege of working with some of the most talented people in the game development industry. My journey has been shaped by leading large-scale projects, mentoring junior artists, and fostering innovation. However, one practice that I believe is not only outdated but … Read more

Featured Blog | How to get maximum benefit (and fun) from participating in a game jam

At our game development studio, Pixonic, we’ve held numerous game jams over the years, and so we know that joining a game jam is a fantastic way to hone your development skills while having some fun. So, in this post, we’ll share tips to get the most out of the experience! Before jumping in though, … Read more

Featured Blog | GTA V's Pedestrian Dialogue System Analysis: An Analysis with Speculative Examples

What are environmental and pedestrian dialogue? For big AAA games like the Grand Theft Auto series or Cyberpunk 2077, it’s not enough to just write dialogue for player-facing events like missions, cutscenes, and conversations with allies. To make a game world on this scale feel “alive,” NPCs need to converse with each other without player … Read more

Blog in evidenza | Consigli professionali per stand indipendenti

Pensavo di sapere cosa aspettarmi dopo aver lavorato presso gli stand della mia azienda al PAX East e al GDC, ma il PAX West 2024 mi ha insegnato a essere più… preparato in futuro. Ecco alcuni suggerimenti aggiornati per chi lavora come espositore/personale di uno stand. Sentiti libero di dare un'occhiata anche Blog del 2017 … Read more