Fawzi Mesmar joins the Beyond Good and Evil 2 team as creative director

Industry veteran Fawzi Mesmar joins the Beyond good and evil 2 team as creative director. Taking a LinkedInMesmar has announced his new role at Ubisoft Montpellier, having previously worked with the team during his last three years as Vice President of Publishing at Ubisoft. “I've been working with them for years on this ambitious game … Read more

The Out of Order comic (both versions) of the Far Side is a perfect representation of Gary Larson's chaotic creative mind.

Every comic by Gary Larson, creator The far sideanything he ever produced was a reflection of his thinking on the page in any way, shape, or form – but that's more evident than in some cartoons, such as the classic Out of Order panel first published in 1988. others. In retrospect, the cartoon accurately encapsulates … Read more

Bungie's creative leadership team has been integrated into PlayStation Studios as a live support team

Bungie's Creative Studios (BCS) team has been fully integrated with PlayStation Studios. Bridget O'Neillformer senior director of BCS, has been named senior director of creative at PlayStation. Her new position will see her “building the foundation for a creative team capable of supporting all PlayStation live service games.” When Bungie fired 220 employees in July … Read more

The Return of THE POWER LORDS From a Top-Tier Comic Creative Team (Exclusive)

Oni Pressone of the comics industry's most exciting indie publishers continues to expand the nascent “Nacelleverse” with publishing. Lords of Power #1. 40 years after the debut of the original toy line, the memorable figures will now be part of the action set in Oni's shared continuity, which also includes the Biker Mice from Mars. … Read more

Gary Larson's longtime editor at Far Side is what makes his creative process so unique

according to The far side editor, Gary Larson's creative process was more like a novelist than a cartoonist – which is what made him create such a unique, unique work. during his career. For artists, Larson's process offers insight into how to create work that is unmistakably their own. In his presentation The Complete Far … Read more

Creative UK's latest fund offers up to £25,000 to North East teams

Creative UK has launched a fund aimed at small and medium-sized creative businesses in the North East of England. The non-profit organisation says its aim is to “give recipients the creative freedom to exclusively test ideas and develop a new product or service for the benefit of the sector”. THE North East Shared Success Fund … Read more

Star Wars Outlaws creative director says Swedish 'craftsmanship pride' was key to development progress

By Ubisoft Star Wars Outlaws is the latest in a long line of single-player open world games from the multinational developer/publisher, but if it surprised you that Tom Clancy's The Division development studio, Ubisoft Massive, was in charge of the project, you'd be right. Although part of the team was working on Avatar: Pandora's FrontiersThis … Read more

Publisher Wingspan pledges not to use “any form of AI to replace or augment” creative work and admits there are “grey areas”

A co-founder of Stonemaier Games, the publisher responsible for releasing board games such as Wingspan and Scythe, has confirmed that the company will not use AI in the creation of its titles. AI has become an increasingly frequent topic of conversation in the tabletop gaming industry and community, with several companies discussing its use or … Read more

Dungeons & Dragons will release its 2024 ruleset under a Creative Commons license

More than a year since the publisher of Dungeons & Dragons abandoned its publicly maligned fight to change the popular tabletop role-playing game's Open Game License, Wizards of the Coast has announced that its upcoming rulebooks will release their material under a Creative Commons license. A new system reference document, called SRD 5.2 by Wizards, … Read more

Generative AI tools have created a “clusterfuck,” but do they have a creative future?

“2024 has been a pretty fucked up year for gaming, so I can say ‘fuck that shit’ on the count of three,” says Good Afternoon co-founder and executive producer Sarah Brin, opening an electric slalom of Hyper Talks at AMAZE Sheffield. Those in attendance duly surrendered. Brin took the podium briefly (Hyper Talk speakers are … Read more