Featured Blog | Why artistic tests fail artists and the game development industry

As a senior environmental artist with over a decade of experience, I've had the privilege of working with some of the most talented people in the game development industry. My journey has been shaped by leading large-scale projects, mentoring junior artists, and fostering innovation. However, one practice that I believe is not only outdated but … Read more

Featured Blog | How to get maximum benefit (and fun) from participating in a game jam

At our game development studio, Pixonic, we’ve held numerous game jams over the years, and so we know that joining a game jam is a fantastic way to hone your development skills while having some fun. So, in this post, we’ll share tips to get the most out of the experience! Before jumping in though, … Read more

Featured Blog | GTA V's Pedestrian Dialogue System Analysis: An Analysis with Speculative Examples

What are environmental and pedestrian dialogue? For big AAA games like the Grand Theft Auto series or Cyberpunk 2077, it’s not enough to just write dialogue for player-facing events like missions, cutscenes, and conversations with allies. To make a game world on this scale feel “alive,” NPCs need to converse with each other without player … Read more

Featured Blog | The eye of the beholder: Measuring player success in photography games

Introduction   Photography as a mechanic is emerging in games, moving beyond simple photo modes, and instead using photo-taking as the key driver for the game’s progression. But how do we as developers measure player success with photography, something that is so freeform, subjective, and artistic? That was a question that my team and I … Read more

Featured Blog | GDC 2024 Diegetics Increase: The Animal Kingdom

Hi! I'm game composer Winifred Phillips – my latest game release is the music for Wizardry: The Mad Overlord's Proving Grounds: the highly successful 3D remake of the 1981 dungeon-crawler classic (Listen AND download My awarded free soundtrack). Welcome to the third installment of my series featuring content from my talk at the Game Developers … Read more

Featured Blog | Power progression in games: Crafting rewarding player experiences

Within this article I will be exploring power progression, how it is a fundamental element of game design, and why it taps into the human desire for growth and mastery. I will presenting my own understanding and experiences as both a player and a game designer Whether it’s levelling up a character, acquiring new abilities, … Read more

Featured Blog | Balancing Creativity and Deadlines in Game Development

In game development, balancing creativity with deadlines is a challenge every team faces at some point. We’re all passionate about building worlds, crafting stories, and pushing the boundaries of what’s possible in games, but we also have to think about the business side of things: staying within budget, hitting milestones, and ultimately delivering a game … Read more

Featured Blog | Creating Parallax Occlusion Mapping (POM) in Unreal Engine 5

It is still a problem to understand such a complex approach in materials like POM and we will try to understand how to use POM thoroughly and as briefly as possible. We will also explain what each node does and why we use each of them. Let's start with what materials are present in Unreal … Read more

Featured Blog | Iterative Narrative Design for Video Games

Disclaimer: We are in no way affiliated with Articy Draft, Unreal Speech, or Unreal Engine. We simply found a workflow that incorporates these tools and want to share how they help us create our game on a shoestring budget. The problem: Game narratives are constantly changing during the production of a video game. They need … Read more

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