Take-Two examines “select mobile M&A opportunities” after Zynga integration

Take-Two Interactive's mobile division accounted for more than 50% of the company's total net bookings during the second quarter and more than 64% of recurring consumer spending.

The company is now exploring the possibility of creating mobile-first experiences for several console and PC titles to expand its portfolio. It also plans to pursue “select M&A opportunities in the mobile space” and expand its hyper-casual footprint. This news is accompanied by the announcement that Take-Two has sold its Private Division publishing label. The company also made layoffs earlier this year, weeks later dropping $460 million on Gearbox Entertainment.

Take-Two made a colossal push into the mobile industry in 2022, when acquired Zynga for $12.7 billionand the publisher said it will continue to leverage Zynga's expertise to optimize its advertising business and share best practices internally.

Looking at the business as a whole, Take-Two reported net bookings of $1.47 billion during the second quarter of the fiscal year. This figure was at the top of the company's guidance range and was driven by the strength of key franchises like Borderlands and Grand Theft Auto.

Recurring consumer spending (RCS) increased 6% year over year and represented 80% of total net bookings. Take-Two said the recovery was “slightly above” its 5% forecast, and was partly driven by mobile stocks like Cartoon explosion AND The match factory. RCS inside Grand Theft Auto online remained relatively stable, while NBA 2K experienced single-digit growth.

Grand Theft Auto V continues to shine after more than a decade on shelves

Sales of Grand Theft Auto V has exceeded expectations, with the title now having sold more than 205 million units worldwide. Red Dead Redemption 2 had a “fantastic” quarter and has sold over 67 million units to date. Take-Two also praised NBA2K25 for delivering “phenomenal recurring consumer spending performance” and said the basketball simulation has sold nearly 4.5 million units.

“As compared to NBA2K24 for the same period last year, NBA2K25 delivered significant double-digit growth in average revenue per user and 40% growth in average games per user,” the report reads.

Numerous other titles in the catalog also exceeded expectations. The Borderlands franchise has been considered a standout performer, and Take-Two said it was eager to capitalize on the “many potential growth opportunities” for the series.

Overall, Take-Two said its quarterly results beat its expected range largely due to a “shift in the timing of marketing expenditures later in the year.” With this in mind, company president Karl Slatoff reiterated the company's net bookings forecast range of $5.55 billion to $5.65 billion, which would represent 5% growth over fiscal 2024.

Looking ahead, Slatoff said he expects fiscal 2026 to be a “landmark year” thanks to the launch of “several blockbuster titles” including GRand Theft Auto VI at the end of 2025, Borderlands 4AND Mafia: the old country.

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