Anubis is one of the more solid maps to play in Counter-Strike 2, and it offers a great experience. Although many consider it to be a Terrorist-sided map, the Counter-Terrorists can also put up good fights with appropriate teamplay and aggressive map control.
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To become better at playing Anubis, you must learn the different smoke lineups since they can be extremely valuable while committing or retaking a site. Appropriate usage of the particular utility can define rounds, so it would be best to learn at least a few lineups. Read the section below for a list of some of the best lineups employed on the Anubis map in Counter-Strike 2.
8 Mid Smoke
-
Side
: Counter-Terrorist -
Use:
Blocking vision of Terrorists attempting to contest Mid
Counter-Terrorists don’t usually have a lot of smoke lineups; however, one of the valuable smokes they should have in their locker would be for Mid. The specific position is where Terrorists look forward to taking early duels, and you can smoke the same to prevent that from happening. Combine this with a grenade in the face of the Terrorists who are trying to push ahead.
You can utilize the Mid smoke from the Counter-Terrorist spawn itself, and you must align yourself with the pillar. Later, put your crosshair just above the corner of the wall, as shown in the image above. Finally, jump-throw the grenade for it to land and block off Mid.
7 A Site Connector Smoke
-
Side:
Terrorist -
Use:
Blocking vision of Counter-Terrorists attempting to rotate back to the A site
Connector smoke is a piece of utility that will be immensely helpful while committing to the A site on the Anubis map inside Counter-Strike 2. Throwing this will essentially block the rotations from the Connector, and opponents holding Mid or rotating from B would have to wait for it to fade or push through it.
You will be able to deploy the Connector smoke by standing on T Side Upper and you have to place your crosshair towards the central top part of the window. After doing so, normally throw the grenade, which will perfectly land inside the A site Connector. This is probably the most effortless smoke; you wouldn’t need much practice to master it.
6 Heaven Smoke
-
Side:
Terrorist -
Use:
Blocking vision of Counter-Terrorists who are playing the Heaven position
Another significant smoke to execute the A site would be the one for Heaven. Since it is a position you will commonly find a Counter-Terrorist holding, blocking it off is generally recommended. Once you have done so, you can throw flashbangs and get into the site to take the duels.
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Throwing the Heaven Smoke is possible by standing on the end of Waters, and you will need a teammate to provide cover from B Connector. You must subsequently aim your crosshair accurately, as shown in the image, and jump-throw smoke. A slight movement in the crosshair could lead to a failed landing, so you should rehearse this a couple of times.
5 Plateau Smoke
-
Side:
Terrorist -
Use:
Blocking vision of Counter-Terrorists rotating from Tunnels and also obstructing those playing Heaven to re-swing
The Plateau smoke must be combined with the Heaven and Connector ones to completely segregate your fights on the A site. This smoke will block off the opponents rotating from Tunnels, forcing them to wait. Also, it will further block the Counter-Terrorists holding Heaven and disable their ability to re-swing easily.
To deploy the Plateau smoke, you must stand at the corner parallel to the steps leading to A Main. Once you are in the correct position, throw the smoke grenade by placing your crosshair towards the window above the railing. It will land at the appropriate position within a couple of seconds.
4 Mid Connector Smoke
-
Side:
Terrorist -
Use:
Blocking vision of Counter-Terrorists that peek from Mid Connector/B Connector
An early round smoke that is quite beneficial would be for the Mid Connector, otherwise known as the B Connector. Essentially, you can throw this smoke to safely cross towards the Boat and reach the A site of the Anubis map in Counter-Terrorist. This also would suppress the aggression that the CTs could possibly show at the start of the round.
For the Mid Connector smoke, you must go to Alley and stand at the corner where you see the Wooden Plank. Then, aim at the top of the door and jump-throw the smoke grenade. After an accurate usage, it will land at the Connector position, allowing your team to cross and take control of the Water safely.
3 Palace Smoke
-
Side:
Terrorist -
Use:
Blocking vision of Counter-Terrorists peeking or rotating from the Palace
When trying to go to the B site of the Anubis map in Counter-Strike 2, there are loads of angles to clear out. Accordingly, smoking places like Palace would be an appropriate move as you will have to worry about fewer positions to look at. It additionally prevents the quick rotations coming from Mid.
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Throw the Palace smoke from the Ruins by placing yourself towards the middle of the 2nd bulge in the wall. You may next put your crosshair at the left side of the design, as displayed in the above image. Upon having the crosshair at the correct place, normally throw the smoke.
2 Street Smoke
-
Side:
Terrorist -
Use:
Blocking vision of Counter-Terrorists peeking or rotating from Street and Cave
In addition to the Palace smoke, you must use the Street smoke, so you won’t have to worry about a sniper holding the long angle as you enter the B site. You can then throw a Molotov for Ninja and take complete control by taking down the Counter-Terrorist playing from within the site.
The Street smoke can also be utilized by standing at Ruins, and you have to aim your crosshair around the central left region of the line you see on the wall ahead. The smoke can later be thrown normally and will land in the desired place. Please remember that moving your crosshair away from the prescribed spot will lead to a failed smoke.
1 B Site Connector Smoke
-
Side:
Terrorist -
Use:
Blocking vision of Counter-Terrorists holding B from Connector
The Connector is a position where you are nearly sure to find a Counter-Terrorist player, and smoking it will be necessary if you are going all in on the B site. This smoke will leave the opponents holding Connector worried as they must also be aware of a potential lurk from Waters.
Like the two previous smokes, you can throw the B site Connector Smoke from Ruins, and you must stand in between the gate that you see. You should subsequently put your crosshair at the correct place on the wall and throw the smoke so that it moves through the gap and lands inside the Connector position.
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